But did it look good-did it look like a game that, until a couple weeks ago, was ready to launch on March 1? Absolutely not. The best I can say about today's presentation is that it happened: The Day Before looks more like an actual videogame that exists (in some incomplete state of development) than it did yesterday. I mean, if you want to convince people that this is a full-scale game nearing completion, maybe it's not the best idea to use the same 10-meter stretch of street in two separate presentation videos. It was underwhelming to say the least, especially because it's immediately obvious that he's playing on the exact same stretch of street that was used in the 10-minute gameplay video. But even if you set aside questions about the overall quality of the video, or attribute it to the game's pre-release state, the real issue is that It's all so generic-not at all something I'd consider worthy of being the second-most-wishlisted game on Steam at one point. The whole thing looked to me like a pre-release version of The Division, except you're shooting zombies instead of desperate people struggling to survive in a ruined, cruel world-which I suppose at least alleviates the need to think too much about who the bad guys really are. It's really not a fit for the subject matter fortunately, it stops after a few minutes. It's also unimpressive graphically, and I can't even begin to guess what's going on with the music, which sounds like it's torn straight from the elevator of my nightmares. But it's very sparse, with long stretches of nothing but jogging through ruined city streets and way too much time spent at a crafting station. It's fine, in the sense that all the usual notes are hit: Cupboards are searched, weapons are crafted, zombies are seen and shot.
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